![]() * Prints total damage dealed to dummies - usable to measure stealth strike damage. * SuperDummy has defence and DR set according to a world progression. * Full Rage on respawn with Heart of Darkness in inventory or equipment slot (even vanity). You can install/uninstall this mod in your existing playthrough. * Crit calculation uses crit chance at the time when projectile is launched, before stealth consumption.Įach feature can be enabled or disabled. * Rogue weapons damage rebalance, fixed too OP and too weak weapons. This is a compensation to not working agro mechanic which doesn't really do any noticeable effect in the original mod. * Stealth dodge: in full stealth you are invulnerable to first projectile or enemy contact (also works immediately after stealth strike). * Stealth regeneration doesn't depend on whether you are walking or standing so you are free to move as fast as you want and still able to do stealth strikes. Generally this mod attempts to change your playstyle from blindly spamming attack to carefuly aim each shot. It's original stealth mechanic is useless because standing still while fighting a boss is a death. I’ve seen people on the sub ask for mod suggestions countless times.This mod focuses on improving rogue class experience in Calamity mod. So I decided to make a list of mods that I’ve personally tested/played through and deemed good. Mostly so I can reference anyone asking for suggestions to this post. Let me know in the comments if you want a mod added to this list. I’ll try to help as much as I can.Īnyways on to the mods themselves: For content: Also, if you find any bugs, run into errors or need any help, in general, let me know. Thorium : Imagine the vanilla game got a 2.0. ![]() Tons of items, bosses, a new biome, a new class and much much more. (Requires a new world).Ĭalamity : More or less the dark souls terraria with heaps of great bosses and weapons that go well beyond post moonlord. Overall an amazing and challenging mod and my personal favourite out of all the current tmodloader mods. However this mod might feel a bit unbalanced as it’s balanced around itself rather than the vanilla game. But definitely one of the best mods to out there. Spirit : Another in the line of large content mods. The content that is out is a good teaser at what’s to come.Īdds a lot of items, couple of bosses and minibosses, a unique biome and a mini biome, an event, and many enemies.īeyond the Forgotten Ages: A relatively new content mod that has a lot of cool planned content on the way. GRealm : A really great and well made mod with a lot of unique content. Not as popular as Thorium, Calamity, Tremor or Spirit but just as awesome. Pumpking : Adds lategame content centering around golem, pumpking/frost moon, duke fishron. Also a post-ML boss.īluemagic’s Endgame bosses mod: Adds several super-challenging bosses. This mod is focused on adding unique mechanics and uncheesable, memorable bosses that stay fun no matter how powerful you get. Graydee’s mini mods: A bunch of neat mods made by graydee, each with their own unique purposes.Ĭrystillium : Adds the very detailed and well-made Crystal biome. Has quite a few items, enemies and a boss. (Requires a new world for the biome to spawn).Ĭosmetic Variety and Legends: The content mod for world-builders. Adds a whole lot of blocks, tiles and furnitures.Ĭhad’s Furniture and more: Another content mod for world-builders. As the name suggests, this mod adds furnitures (A whole lot of them).
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